[Discuss] Catching your own realm's spies... and then beating them.
Jeff J. Wilson
jjwilson61 at cox.net
Wed Oct 10 17:05:01 CEST 2007
> -----Original Message-----
> From: discuss-bounces at news.battlemaster.org [mailto:discuss-
> bounces at news.battlemaster.org] On Behalf Of psymann
> Sent: Wednesday, October 10, 2007 2:25 AM
> To: discuss at news.battlemaster.org
> Subject: [Discuss] Catching your own realm's spies... and then beating
> them.
>
> Bug was reported back in April with the following ID: 0002824 - about
> capturing scouts from members of your own realm.
>
> Tom's response, to your own scouts being captured, was: "So? It's not
> as if he'd be waving a flag around announcing where he's from, right?
> It's only after you capture him that you find out."
>
> I do agree with this statement, but what I do not agree with is the fact
> you have to _beat_ this information out of him. "Your men bring you an
> enemy scout who was captured while trying to gather information about
> the region. You can beat out of him that he was sent by [your realm-
> mate]."
>
I don't agree with Tom's statement. It used to be that scouts could
disappear when they are used, even in your own territory, and nothing would
be heard from them again. The presumption was that they were captured or
just decided to quit. Now when they disappear someone gets a message that
they were captured and beaten. Why can't it just be changed to not issue
the message when a scout is captured by his own side? Then we can go back
to presuming that he quit and went home.
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