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[Discuss] Brainstorming: Limiting Large Alliances (Take 42)

Timothy Collett danaris at mac.com
Tue Oct 9 17:43:49 CEST 2007


On Oct 9, 2007, at 11:25 AM, Tom wrote:
> The thing is: Can we limit that in code without all the rulers simply
> working around it all the time?

OK, thinking out loud time.  First it seems like a good idea to try  
and define the problem and what we have to work with dealing with it.

Problem: Reduce effectiveness of large alliances and realms *without*  
adversely affecting small realms, and moderate-sized alliances of  
small realms.

Game-mechanic metrics we can use to determine "large": number of  
realms, number of regions, total land area, total number of peasants,  
total number of nobles, total honour/prestige of nobles, total number  
of troops, total CS of troops, total gold produced, total food  
produced...I'm sure I'm missing a few, help me out here ;-)

Game-mechanic measures we can use to encourage or discourage: region  
morale, region loyalty, region control, region production, region  
allegiance, troop morale, troop cohesion, combat strength, random  
battles, troops refusing to fight, monster/undead spawnings,  
automatic diplomacy adjustments, honour/prestige, automatic position  
removal/grants...again, feel free to add your own

This should serve as a starting point...now let's see if we can think  
of some good ways to put it all together.

Timothy Collett
Anaris Family

--

No woman can call herself free until she can choose consciously  
whether she will or will not be a mother.
-- Margaret H. Sanger





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