[Discuss] War Island Change
Timothy Collett
danaris at mac.com
Mon Oct 8 16:22:16 CEST 2007
On Oct 8, 2007, at 2:15 AM, Mark Kaufmann wrote:
> On 10/8/07, Tom Vogt <tom at lemuria.org> wrote:
>> True, that. We need more reasons for war, game-wide.
> How about another Volcano.. new regions mean new claims. New
> cities maybe. Right on realm borders, too... It's a thought.
It's been done...I don't think it would help much. There was a brief
flurry of activity that has now settled down into a near-total peace
on the whole continent.
No, if we want to create more war, we need to remove the biggest
danger of it: that declaring war on Realm A will result in Realms B,
C, D, E and F all jumping in to pound your realm into powder.
There have been various suggestions for that in recent times, which
you can check the archives for and I can't think of offhand.
However, many of them failed to take into account that this is not a
problem of code so much as it is a problem of attitude--specifically,
that everyone wants their realm to be on the "winning" side of
everything, and so gangs up into large alliances. It may be that
with some changes in code we can adjust this attitude, or it may be
that we need to start education/propaganda campaigns to shift people
away from it (or both).
However, it is *not* an easy problem to solve.
Timothy Collett
Anaris Family
PS. I would be very happy to be proven wrong on that last point ;-)
--
"Few men desire liberty; the majority are satisfied with a just master."
- Gaius Sallustius Crispus
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