[Discuss] War Island Change
Siang Hong
siangperng at gmail.com
Sat Oct 6 16:50:24 CEST 2007
On 10/5/07, Tom Vogt <tom at lemuria.org> wrote:
> Shane O'neil schrieb:
> >
> > ------------------------------------------------------------------------
> > *
> > *
> > *Of course they don't want to lose it. If you were a ruler, modern
> > version being a prime minister or president. Would you want to
> > just drop your power so you fight the enemy. Would George Bush
> > suddenly tell all his political friends that he wanted war because
> > he thought it was unfair Iraq is being picked on and he wants to
> > make sure America doesn't win the war? OF COURSE CHARACTERS ARE
> > GOING TO WANT TO WIN.*
> > **
> > *Unless the player wants their char to be a weirdo who is
> > completely selfless and has strange tendencies to do weird things.
> > It is completely IC to make your character want power. *
> > **
> > *It is also perfect IC sense to want to conquer the island. Just
> > because they do it at a smart level it does not make it OOC
> > powergaming. The point of battlemaster is to play your character
> > as the character would really be. I*
> >
>
> Great, so here is our solution:
>
> Every week or so, your realm is judged. If it has improved (expanded,
> won battles, etc.) since last week, you stay. If it hasn't, you are
> removed from office.
>
> Boom, suddenly we have the very same people seriously wanting war.
>
>
>
>
>
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What if, the same person cannot be elected or appointed once they are
removed for any reason for a period of time - say 1 month for every
appointment/election.
There is nothing wrong about old players staying in position for a
very long time but there is nothing right about it either.
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