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[Discuss] War Island Change

Siang Hong siangperng at gmail.com
Sat Oct 6 16:50:24 CEST 2007


On 10/5/07, Tom Vogt <tom at lemuria.org> wrote:
> Shane O'neil schrieb:
> >
> >     ------------------------------------------------------------------------
> >     *
> >     *
> >     *Of course they don't want to lose it. If you were a ruler, modern
> >     version being a prime minister or president. Would you want to
> >     just drop your power so you fight the enemy. Would George Bush
> >     suddenly tell all his political friends that he wanted war because
> >     he thought it was unfair Iraq is being picked on and he wants to
> >     make sure America doesn't win the war? OF COURSE CHARACTERS ARE
> >     GOING TO WANT TO WIN.*
> >     **
> >     *Unless the player wants their char to be a weirdo who is
> >     completely selfless and has strange tendencies to do weird things.
> >     It is completely IC to make your character want power. *
> >     **
> >     *It is also perfect IC sense to want to conquer the island. Just
> >     because they do it at a smart level it does not make it OOC
> >     powergaming. The point of battlemaster is to play your character
> >     as the character would really be. I*
> >
>
> Great, so here is our solution:
>
> Every week or so, your realm is judged. If it has improved (expanded,
> won battles, etc.) since last week, you stay. If it hasn't, you are
> removed from office.
>
> Boom, suddenly we have the very same people seriously wanting war.
>
>
>
>
>
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What if, the same person cannot be elected or appointed once they are
removed for any reason for a period of time - say 1 month for every
appointment/election.

There is nothing wrong about old players staying in position for a
very long time but there is nothing right about it either.


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