[Discuss] War Island Change
Timothy Collett
danaris at mac.com
Tue Oct 2 04:57:03 CEST 2007
On Oct 1, 2007, at 10:48 PM, gagnonm at ijet.com wrote:
> Personally, I think we should break it down simply. Why not make
> it literally impossible to communicate person to person to other
> characters in other realms.
I'm not sure anything quite that extreme is necessary. Some of the
interaction between warring realms can be among the most fun in the
game. Fighting a silent, faceless enemy can be much more
demoralizing than hearing him shout taunts across the battlefield...
No, I think what's needed is some modifications of ideas that were
brought up quite a while ago.
Penalize the realms for going without battles too long....and make
those penalties *really* hurt.
It shouldn't be too difficult to have there be some sort of
accumulator that keeps track of the satiation of the peasants'
bloodlust for their hated enemies *lak and *lak. The more battles
you fight, the more full the accumulator is kept. The fewer you
fight, the more it depletes--and the depletion should start pretty
slow, but accelerate.
Then, when it dips below certain values, the penalties start to pile
up, and don't go away again until you get it back to other "safe"
values well above the ones that triggered them in the first place
(eg, if falling below 50 triggers a penalty, you have to get back
above 65 to make it completely go away, though it fades before then...)
Probably a good idea to make the penalties also somewhat dependent on
realm size--otherwise once one realm is reduced to nearly nothing,
all the other two realms have to do is fight each other and stay out
of the little guy's way until the peasants revolt everywhere.
Somewhat complex, I suppose, but I think the basic mechanism would be
useful elsewhere in the game, if something similar doesn't already
exist to be reused...
Timothy Collett
Anaris Family
--
A 'proof' is whatever it takes to convince your audience.
--Unknown
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