[Discuss] Advanced Bureaucracy (Power to the Simple Knights Part 5)
psymann
psymann at hotmail.com
Fri Nov 9 14:58:15 CET 2007
Hi all,
-----Preamble-----
Ok, many of you know I've been getting frustrated that my characters
have so little to do much of the time, other than blindly follow orders.
I don't think it's just me. The problems this causes are:
1) To get a more interesting experience, you have to have a position of
power. You can have a prestigious noble that's interesting to play, but
you can't have a simple noble that's interesting to play. As a result,
you must either seek power, or be bored. This means everyone's
characters want power because OOC, their players want interest in the
game, instead of characters wanting power because IC they want power.
2) Newbies can get bored, think the game is too simple, and leave.
So, I have five ideas to deal with this to some extent. I have
separated them into three different threads so that they can be
discussed individually, since my experience of suggesting three things
in one post is that they get horribly muddled in subsequent discussion.
-----The Idea: Advanced Bureaucracy-----
Bureacrats have the following new options (for use when all regions are
in perfect shape and there's no bureaucracy to do)
= Manage repair crews... (X hours, minimum of 4)
If the local lord of the region has invested gold in repairing
fortifications, then doing some bureacracy work to improve their
scheduling, recruiting etc will create more repairs for the same gold
investment by the lord. This can only be done during repair work
initiated and paid for by the local lord.
= Organise festival (12 hours, 20 gold)
The bureaucrat can organise a festival in the region which lasts for 3-5
days (depending on bureaucratic skill). This attracts people from
outside the region, and has the effect of increasing population.
Short-term: For the 3-5 days, the population is greatly affected. This
means the population could go over its normal limit (and production
could go over 100% slightly as well).
Long-term: After the festival is over, the population either reverts to
its maximum (if it was at maximum before) or, if the population had been
lower, then the after the festival, some people stay behind to live in
the region, (or just shack up with whores while they're there, and
create new population) and thus increase the population permanently by a
smaller degree. This of course helps the production in the region.
So, for example, you might attract an extra 1000 people for four days,
and keep 300 of them in the region after the festival is over.
----------
Comments?
psymann
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