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[Discuss] Advanced Bureaucracy (Power to the Simple Knights Part 5)

psymann psymann at hotmail.com
Fri Nov 9 14:58:15 CET 2007


Hi all,

-----Preamble-----

Ok, many of you know I've been getting frustrated that my characters 
have so little to do much of the time, other than blindly follow orders. 
I don't think it's just me.  The problems this causes are:
1) To get a more interesting experience, you have to have a position of 
power.  You can have a prestigious noble that's interesting to play, but 
you can't have a simple noble that's interesting to play.  As a result, 
you must either seek power, or be bored.  This means everyone's 
characters want power because OOC, their players want interest in the 
game, instead of characters wanting power because IC they want power.
2) Newbies can get bored, think the game is too simple, and leave.

So, I have five ideas to deal with this to some extent.  I have 
separated them into three different threads so that they can be 
discussed individually, since my experience of suggesting three things 
in one post is that they get horribly muddled in subsequent discussion.


-----The Idea: Advanced Bureaucracy-----

Bureacrats have the following new options (for use when all regions are 
in perfect shape and there's no bureaucracy to do)


= Manage repair crews... (X hours, minimum of 4)
If the local lord of the region has invested gold in repairing 
fortifications, then doing some bureacracy work to improve their 
scheduling, recruiting etc will create more repairs for the same gold 
investment by the lord.  This can only be done during repair work 
initiated and paid for by the local lord.


= Organise festival (12 hours, 20 gold)
The bureaucrat can organise a festival in the region which lasts for 3-5 
days (depending on bureaucratic skill).  This attracts people from 
outside the region, and has the effect of increasing population.

Short-term: For the 3-5 days, the population is greatly affected.  This 
means the population could go over its normal limit (and production 
could go over 100% slightly as well).

Long-term: After the festival is over, the population either reverts to 
its maximum (if it was at maximum before) or, if the population had been 
lower, then the after the festival, some people stay behind to live in 
the region, (or just shack up with whores while they're there, and 
create new population) and thus increase the population permanently by a 
smaller degree.  This of course helps the production in the region.

So, for example, you might attract an extra 1000 people for four days, 
and keep 300 of them in the region after the festival is over.

----------

Comments?

psymann


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