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[Discuss] anti-state-religion

Jeff Wilson jjwilson61 at cox.net
Thu May 31 21:35:35 CEST 2007


> -----Original Message-----
> From: discuss-bounces at news.battlemaster.org [mailto:discuss-
> bounces at news.battlemaster.org] On Behalf Of Robert Croson, Jr
> Sent: Thursday, May 31, 2007 12:02 PM
> To: BattleMaster general discussion list
> Subject: RE: [Discuss] anti-state-religion
> 
> On 31 May 2007 at 11:44, Jeff Wilson wrote:
> 
> > I know that.  But Tom was asking for ways to avoid encouraging state
> > religions and as far as I can see as long as priests can have such a
> strong
> > effect on regions it is hopeless.
> 
> And if you reduce the effect they have, then religion becomes pointless
> and
> even more boring than it already is with nothing but state religions.
> 
> There needs to be incentives for realms to allow multiple religions in
> their
> regions. Think about the carrot and the stick.
> 
> We've already got the stick: Religions restricted to one realm will lose
> followers/effectiveness/whatever.
> 
> Now we need the carrot.
> 
> I have no idea what the carot is. But if you keep trying to convince
> people with
> only a stick, they'll just keep resisting. You have to make people on
> *both*
> sides of the issue want it.
> 
Yeah, that's the other part to what I was saying.  If priests don't have an
effect on regions they need something else to do, but I'm not sure what.
Perhaps the priest game should be primarily religion vs. religion just as
the knight game is realm vs. realm.  But I don't know how to make that not
boring.



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