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[Discuss] anti-state-religion

Timothy Collett danaris at mac.com
Mon May 28 18:01:50 CEST 2007


On May 28, 2007, at 7:19 AM, Karl Greenley wrote:
> On 5/28/07, Alex Davies <the1exile at hotmail.co.uk> wrote:
>> Don't make people *have* to join a religion, please. Just because  
>> they can't
>> be atheist doesn't mean they can't be pagan.
>
>  Again, it's a matter of forms- your character may follow the beliefs
> of the local peasants, but weould still ned the cover of a major
> religion to not be seen as sinking below their station and,
> essentially, consorting with the rabble.

None of my characters follow "the beliefs of the local peasants."   
They all follow the same religion: the one that is, on Atamara, a  
relatively well-established in-game religion.  If someone founded it  
on the continents my other characters are on, they would join, but  
they aren't cut out to be men and women of the cloth.

Just because someone doesn't follow a major religion already  
established on the continent doesn't mean they're pagan.  What  
happens if one of the--legendary warrior--elders of a church gets  
deported to another continent, where his faith is *known* about, but  
not officially established?  Would you force him to join another  
religion while he's there, just to satisfy your preconceptions about  
how the situation ought to be?  Even though he's an outspoken member  
of another religion, but won't found it because a) he's a warrior at  
heart, not a priest, and b) he doesn't intend to be there for very long?

You really need to consider all the implications of blanket  
generalizations like you're trying to make here.  There are almost  
certain to be a dozen different problems caused by trying to solve  
problems like this that don't really exist except in your own mind.

Timothy Collett
Anaris Family

--

In my walks, every man I meet is my superior in some way, and in that  
I learn from him.
-- Ralph Waldo Emerson



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