[Discuss] Abusing game logic - Starving tens
ofthousandstodeath?!?!
Christopher Subich
csubich at subich.com
Sun May 20 22:32:00 CEST 2007
Samuel Knowlton wrote:
> At any rate, siege warfare was basically designed to do one of two things:
> reduce the walls with siege equipment, or starve the enemy. Starving the
That brings up an important point -- historically, walls were sieged
over weeks or months. In Battlemaster, even the longest battle takes no
longer than a day, and that only happens if there's a stalemate for a turn.
The change really alters the dynamics of fortified combat, and I'm not
sure that's a positive thing.
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