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[Discuss] Abusing game logic - Starving tens ofthousandstodeath?!?!

Christopher Subich csubich at subich.com
Sun May 20 22:32:00 CEST 2007


Samuel Knowlton wrote:
> At any rate, siege warfare was basically designed to do one of two things:
> reduce the walls with siege equipment, or starve the enemy. Starving the

That brings up an important point -- historically, walls were sieged 
over weeks or months.  In Battlemaster, even the longest battle takes no 
longer than a day, and that only happens if there's a stalemate for a turn.

The change really alters the dynamics of fortified combat, and I'm not 
sure that's a positive thing.


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