[Discuss] New Tax System
Robert Baar
rbaar at aol.com
Mon Mar 19 18:20:31 CET 2007
> If you think on a national level, that is weird and doesn't make
> sense, yes.
>
> Unfortunately for you, nationalism is an invention of considerably
> later than the time period BM is set in.
>
>
>
> On the local level, you have your estate there. You probably invested
> 75 gold to enlarge it. Your home is there. What's the better decision
> for the game - to let you keep your assets and give you a choice to
> move away and re-join a different (possibly your old) realm, or to
> take everything away from you except for some banner?
>
>
>
>
>
So we scrap nationalism, and make realms consist of loosely united
regions within a border. They basically live separate existences except
for times of war. I also like the idea of having local lords have more
control over their food distribution by limiting the bankers override
feature. I would like to see it go even further. Allow for internal
combat. Let's say Region A is causing problems by refusing to send his
tithing to the realm or food to starving regions or is just being a
general pain in the backside and has holed himself up in his region with
his knights, would there be a mechanic in place to allow other regions
or a Duke or imperial army or something similar that you find acceptable
to march in and set him straight? Ooo! Ooo! Or better yet let each
region lord have a scaled down version of diplomatic relations...he can
be peaceful with his neighbor or hostile, and whenever his knights meet
with a hostile region's knights in a respective home turf they have
little skirmishes. Maybe not full scale battles, but something that
might leave a soldier or three injured or maybe dead. This way if a
nation wishes to go to war they would have to organize or "unite" their
local lord's first.
I may have let my imagination get away there, but this would definitely
bring action to Realms that are surrounded by allies...which we all know
can be very boring.
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