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[Discuss] Combat Coding for Murderous settings

Donald Munro chaoswolf_ms at yahoo.com
Fri Mar 16 21:54:36 CET 2007


Taken from the Bug Tracker under the report ' 0002740: Choosing sides in a 
battle - Osaliel'

(0006791)
the1exile
03-16-07 18:37

To clarify:

NH is at war with Soliferum.
GLoL is also at war with Soliferum.
PoZ is at war with NH but at peace with GLoL.

Had GLoL attacked because they were at war, instead of NH, I believe PoZ 
would have stayed neutral (there is, after all, only one unit) and the 8K 
would have overrun the 3K without problems.   (0006792)
Tom
03-16-07 18:56

The Grand Lodge of Lunaria forces stay neutral because they have friends on 
both sides.


Proper behaviour. Not a bug in the battle code. If you are at peace or 
allied with people who are in turn allied with people you are at war with, 
there is no way the combat code could resolve the encounter without at least 
one party crying foul. Get your diplomacy straight if you want to be sure.

~~~~~

To Clarify what occured was over several battles Nighthelm and Lunaria had 
seiged Soliferum's Capital, taken hold of the region and then fought off 
several attempts to throw them out.    Then a *single* Zonasan troop leader 
set to Murderous joined the side of Soliferum.   That the troop leader had 
his unit set to Murderous was not mentioned in the initial bug report.

This caused a change in the coding where Lunaria withdrew to avoid fighting 
the lone Murderous Zonasan who was attacking them. Thus Soliferum 
automatically gained control of the battlefield and Nighthelm was crushed 
(Lunaria had brought the SE's :P   Apparently we should invest in our own!).

I am simply questioning what everyone's opinion on this is -- as I think 
this has the ability to be abusive if a single noble set to murderous can 
split allied armies.     I respect Tom's opinion that this occured correctly 
according to the Coding, as it obviously did work right.    I do however 
feel that Murderous settings should not force an allied army out of combat 
like it has.

Perhaps a good solution would be that units set to Murderous should not 
"count" towards the system that tracks friends on both sides of the 
battlefield?





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