[Discuss] Late Turn Moves
Timothy Collett
danaris at mac.com
Wed Mar 7 18:26:05 CET 2007
Just for fun, I thought I'd add my own opinion to the mix here ;-)
In general:
1) I believe that late-turn moves *are* a problem, to some degree
2) I believe that they are *not* nearly as much of a problem as some
believe
3) I believe that, for various reasons, the problem *cannot* be
effectively solved by creating new rules about when or how people can
or can't move
4) I believe that it *can* be mitigated by measures implemented in
the code...
5) BUT I believe that heavy-handed measures like those that have been
suggested so far will invariably cause more harm than good
I do like the general idea of having to take some time to break
camp...but I can't immediately come up with a good way to implement
such an idea that would not be significantly detrimental to the fun
of the game.
If something *is* to be added to the code, it needs to be well-
thought-through, probably well-discussed, and *subtle*. *Not*
something that we could just look at the problem for 5 minutes and
say, "Well, why don't we try X?" Also *not* something that would
just impose a massive change on everyone, and tell them to deal with
it (like, if Tom will forgive me, the delayed scouting. That wasn't
subtle.).
I don't know what such a change *should* be, not yet. I'll keep
trying to think of ways to make it work...but as I say, I don't think
that there is a *simple* solution to this.
Timothy Collett
Anaris Family
--
Science without religion is lame, religion without science is blind
-Einstein
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