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[Discuss] delayed scouts active

Jeremy Stephens jstephens at georgefox.edu
Thu Mar 1 15:50:13 CET 2007


-----Original Message-----
From: discuss-bounces at news.battlemaster.org
[mailto:discuss-bounces at news.battlemaster.org] On Behalf Of Tom
Sent: Thursday, March 01, 2007 6:44 AM
To: discuss at news.battlemaster.org
Subject: Re: [Discuss] delayed scouts active

On 03/01/2007 12:01 PM, LilWolf wrote:
> How? When you send out a scout to scout, you'll get the report 
> immediately, but the scout you used will only be available again after

> the next full turn. The scout travels fast so he'll need time to rest 
> and gather his strength upon return. He also won't be helping you find

> better routes if you travel. So if you have 4 scouts, you can only 
> scout 4 times a day and if you did that, you would travel as if you 
> had *no* scouts.

Yes, I kinda like that idea, but it's quite difficult to code.



---------

I like this idea much better then the scout reports on a delay.  This
would introduce a bit of realism without totally upending how the game
is perceived and make it so that someone with 2 scouts can't get info on
7 regions


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