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[Discuss] delayed scouts active

LilWolf bmdiscuss at lilwolf.biz
Thu Mar 1 12:01:50 CET 2007


Tom Vogt wrote: 
>
> I can make the delay by hours, based on distance, travel time, random 
> or static, no problem at all.
>
> I just see a danger  there that it will prompt peoplel even _more_ to 
> "log in late", because only then have all the scout reports arrived.
>

Instead of introducing delays, introduce a limit on how many times a 
single person can scout per day. That way they'll have to pay gold and 
hours for the small advantage they might get and possibly be subject to 
travel delays and other bad things that can happen when you don't have 
enough scouts. It would also likely mean that realms would have to start 
relying on more people to provide scout reports(a single person, or even 
a few, probably couldn't provide all the scoutings for that day. More 
team work is always good, isn't it?), thus making more people involved 
in the realm matters. It would also make scouts less of the "Buy once 
and forget" type.

How? When you send out a scout to scout, you'll get the report 
immediately, but the scout you used will only be available again after 
the next full turn. The scout travels fast so he'll need time to rest 
and gather his strength upon return. He also won't be helping you find 
better routes if you travel. So if you have 4 scouts, you can only scout 
4 times a day and if you did that, you would travel as if you had *no* 
scouts.

To avoid people hoarding up 20 scouts for their 20 man unit, introduce 
some sort of limit on how many scouts you can have per man. Though I 
suppose such things are already a bit limited by how many scouts a realm 
has available for recruit and by the gold they demand as weekly pay. Of 
course, people with 0 men should still be able to have a few 
scouts(maybe 2-4 at most) with them, but not many.

Or maybe increase the chances of scouts going missing based on how many 
scouts the person has. 20 scouts? "Bah, that snotty noble has enough 
scouts, let him send another one to do the job, I'll just stay here with 
this fine waitress..". That way the 20 scouts might actually dwindle 
down to 10 quite fast and it would have been better if the scouts had 
been distributed between three different people instead of one hoarding 
them.

Infiltrators would have to think more carefully about what they scout 
and when, as probably would everyone else too. They couldn't just scout 
at will and with no down side to themselves like they do now.

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