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[Discuss] Roleplaying police, bust me first.

Rick Cronan rcronan at gmail.com
Mon Jun 25 16:51:18 CEST 2007


On 6/25/07, Samuel Knowlton <sam at iamsam.org> wrote:
> >> It sets a precedent.  Soon every battle that goes 'wrong' generates a
> >> dozen emails demanding Tom set them right.

> I only mind when it gets to the point where nothing we do matters -- where
> the game's diktat completely overrules the cumulative effect of twenty-odd
> players to do anything about it.
>
> I support entirely the philosophy that nothing should be done about the
> negative consequences of bugs unless it can be done for the whole island. In
> two recent cases, it could have been, and it wasn't.

The bottom line is that Tom lets the game roll, and that's it.

He could try intervening whenever bugs cause issues such as you
describe, but to do it right he'd probably have to halt the game,
examine the situation, make decisions about how the bug had actually
impacted the game, what was the fair solution, implement the solution,
restart things and keep his fingers crossed that he'd not introduced
any greater issues. And even then some people would complain that he'd
aided their enemies by his actions.

In my recollection of 4 or 5 years of BM, I've probably only seen the
game stopped... well, probably less than 4 or 5 times, and that for
genuinely serious reasons.  Even the 'stable' branch of the game is a
beta release.  If you want to play it, you have to accept that while
the bugs will get fixed, the consequences of them won't.

- rick


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