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[Discuss] Roleplaying police, bust me first.

Rick Cronan rcronan at gmail.com
Mon Jun 25 16:28:08 CEST 2007


On 6/25/07, Samuel Knowlton <sam at iamsam.org> wrote:

> Just whiners who want to "win"?

With all due respect, that is how your post read.

> A series of bugs contributed to a colony realm's complete inability to do
> anything: a CTO bug that caused a TO to take 6 days instead of 3 and drove
> production down to 0, and nothing can be done because of the continent-wide
> starvation (also the result of a bug) and, in the case of two of our allies,
> no gold (another bug).

Bad harvests, brigands stealing gold shipments, hard rains disrupting
communications and closing passes, flu epidemics stopping workers
working, rampant crop rot... all these things can be roleplayed...
though not of course if you just want to win.

> But part of testing on a "live" environment like the FEI is that, when
> it's possible to easily rectify the result of a bug, it should be done.

Says you.

Give up BM and go and play WoW or some such.  There at least you have
the right to complain when bugs crop up because you're paying for the
game and have a contract with the company that supplies it.

Part of testing on a "live" environment like FEI is that the players
accept that it's a testing island and that things *will* go wrong.
Full stop.  The end.

Whether or not the RP island should be using the testing code-base is
another question, of course.

> Bug causes half-harvests? Give the whole island some extra food for a week.
> What's the big deal?

It sets a precedent.  Soon every battle that goes 'wrong' generates a
dozen emails demanding Tom set them right.

- rick


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