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[Discuss] An observation

John P. Murphy john.p.murphy at Dartmouth.EDU
Mon Jun 11 17:54:30 CEST 2007


On Jun 11, 2007, at 11:04 AM, Tom wrote:

> On 06/11/2007 02:27 AM, Greg McGlynn wrote:
>> If civil work is boring, perhaps the idea that every region should  
>> be at stats of 100-100-100-Core needs to go. As suggested above,  
>> make it easier to keep regions from revolting outright, but make  
>> optimal stats virtually impossible to achieve. Make it so that  
>> "Core" really only describes the few core regions of your realm,  
>> and "Main" really is the level of control you should expect over a  
>> typical region. Large realms should expect to have several  
>> outlying regions that are only Province. This should be affected  
>> by distance from the capital and tax rate, of course.
>
> Totally! That has always been the intention. I'm very surprised  
> that people are so insistent on "perfect" stats.
>
> Implementing it is tricky, though. People are willing to  
> unbelievable amounts of effort on raising the stats from 95 to 100.  
> If I don't want to make it flat out impossible, then how?

Eh.  We're gamers, and a lot of us are just munchkins at heart ;)  If  
there's a stat that can be maxed out without much penalty, we'll do  
it.  It does serve a purpose, too, in enabling ambitious troop  
leaders to distinguish themselves as being devoted to the realm and  
thereby earn region commands.

Capping a region's stats might not be a bad way to go about it.  I  
think there's an opportunity here to solve a couple other problems,  
too:  If regions are capped according to how far away they are from  
the center of power (capital or duchy), a smaller neighboring realm  
might be more willing to try to take it: it'd be worth more (more  
productive) in their hands, and the larger realm might not be as  
willing to fight to take back a region that's hard to make productive  
(and much less willing to take additional territory in retaliation).

John


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