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[Discuss] An observation

Samuel Knowlton sam at iamsam.org
Fri Jun 8 16:24:03 CEST 2007


>> Yup. It's called militant popular sovereignty. It's always existed in
violent decentralized cultures, just sometimes was a bit suppressed.

Are you actually suggesting that there is a historical basis for weeks of 
prolonged peasant resistance to nobles after land changed hands?

Popular sovereignty as an idea did not come around until the second half of 
the 17th century, and had absolutely nothing to do with serfs and very 
little application to medieval feudalism -- it's about 300 years too late. 
There is absolutely no "consent of the governed" in an agrarian, feudal 
society.

My point is that a good portion of the "things to do" in BM have more in 
common with MMO grinding than they do with a fun, lightweight medieval game. 
Right now, the things I mentioned -- civil work, police work, the necessary 
"stat boosters" (and they are necessary) are mindless and even difficult to 
RP because every noble is apparently very bad at them.

>> . If you  want to fight more, fightmore. You can do it every seven days

BS. The game forces you to spend your time doing bookkeeping if you actually 
want to hang on to your regions. Again, I like this as a reasonable aspect 
of the game. It makes sense. The present implementation is far too extreme, 
and none of the examples you gave are either good history or good game 
design. 




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