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[Discuss] Reducing the red tape

Chad Ziccardi cz at digitalfreaks.org
Mon Jun 4 01:41:56 CEST 2007


On Jun 3, 2007, at 4:04 PM, Lyman Stone wrote:

>> On 6/3/07, Tom Vogt <tom at lemuria.org> wrote: I'm thinking about  
>> some steps to reduce the "bother overhead" of the
>> game. Bureaucrats and such are all nice and dandy, but I think it's
>> become a bit too much.
>>
>> Current idea: Merge two classes. Maybe trader and bureaucrat? Give  
>> the
>> new/merged class the options of both of the old classes. Or heck,  
>> maybe
>> merge in the mentor as well and have one class that's all about the
>> non-combat options of the game.
>
> Maybe I'm misundertsanding but, from what I can see, that won't  
> reduce red tape. That will just decrease the already small amount  
> of people in the trader class due to beaurocrat restrictions. I've  
> been wanting to get a trade for a while, but if it means dealing  
> with beaurocracy or effecting the beaurocrat limit... maybe not.
>
> If we really want to decrease red tape, just abolish the beaucrat  
> class and make regions slightly easier to maintain.
>
> But, yes, I think mentor should be an option you turn on/off.

I agree with the mentor option.

Having a bureau char myself, I do like them, although you could add  
something similar to another class and it'd be ok. I'm not sure it  
should be merged with trader tho. I see those far freer.

--
Chad Ziccardi, Professional Slacker          cz at digitalfreaks.org
"Some cause happiness wherever they go; others whenever they go."




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