[Discuss] Feature request (troops and the elite)
Miles
qmiles78 at hotmail.com
Sat Jul 21 01:02:30 CEST 2007
"Alex Davies" <the1exile at hotmail.co.uk> wrote in message
news:mailman.10520.1184971256.2568.discuss at news.battlemaster.org...
> >From: "Rob McDonald" <humpelfluch at gmail.com>
>>Battles also take no time at all, whilst
>>something as simple as recruiting men takes one hour at least. But it all
>>works together.
>
> Eh? Battles do take time. Case in point:
>
> Battle Results (18 hours, 30 minutes ago)
> Your unit participated in a battle in Sandefur. Your scribe has written
> down a battle report as a Scribe Note.
>
> *The battle lasted for 2 hours.*
> You have gained 1 Honour and 1 Prestige.
> Your unit was wiped out to the last man.
>
> The1exile (AKA SniperChief)
>
> Clarity is the essence of beauty, mystery the essence of desire.
>
> _________________________________________________________________
> Tell MSN about your most memorable emails! http://www.emailbritain.co.uk/
>
You should have picked a better battle to copy and paste. ;)
I like the ideas presented and think they could be designed in a way that
would work and make sense. It would also make the game live up much more to
its own name, but from what I understand of it participating in combat is a
side-effect of intra/inter-realm politics. This game is about diplomacy and
how individual nobles can play a role in them even if their current status
might appear insignificant.
My point being if Tom thinks it meshes with his idea of what BattleMaster is
we can worry about how it will work afterwards, and if not we don't need to
waste the effort being shot down.
Where as I think these ideas would be fun I think it would also steal from
the roleplay aspect the game has because there will be an even more
significant amount of pressure on making sure everyone knows what to do in a
battle (or as some have affectionately called powergamign). Sure there is a
default option for light-weight players, but that doesn't remove the
"pressure" of always being the most effecient/effective troop leader.
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