[Discuss] Roleplaying police, bust me first.
Tom Vogt
tom at lemuria.org
Sun Jul 8 11:10:37 CEST 2007
Vinnie schrieb:
> We might want to keep "no bans for inactivity" as one OOC rule, yes.
> But basicly we need to make it so that the game gives very little
> advantages for more active players, or that inactive players can do
> other useful things. So that no one *wants* to ban for inactivity.
Won't matter. The powergamers don't care if it really gives an
advantage. They want the entire army to move _now_. They want everyone
to reply to a request or order _immediately_. They want to run a
turn-based game as a real-time MMORPG. It doesn't matter if it gives any
advantage at all. I've seen enough sites dealing with MMORPGs. People
calculate the drop rates of monsters or damage rates of weapons to the
3rd decimal place, and somehow consider it important that combo A does
25.241 damage and combo B only 25.238.
> In general, however, my point stands. We have too many OOC rules. A
> lot of it *can* be coded (and indeed, *is*). Apart from the one "no
> bans for inactivity" and the "newbie-protection", I don't think we
> need anything.
I disagree, and I make the rules around here.
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