[Discuss] Roleplaying police, bust me first.
Vinnie
vinnietje at gmail.com
Thu Jul 5 20:55:01 CEST 2007
2007/7/5, Tom <tom at lemuria.org>:
> On 07/04/2007 01:29 AM, Vinnie wrote:
> > We have too many OOC rules. The whole inalienable rights basicly
> > should be removed, because they should be coded ingame. Rules should
> > be limited to a minimum in a roleplaying game.
>
> Tell me how you code the right to be active or not, real life takes
> precedence over a game, etc. in-game. Show me code that can accomplish that.
We have tons of code for that. The entire turn-based idea is code that
gives you the right to be active or not.
We might want to keep "no bans for inactivity" as one OOC rule, yes.
But basicly we need to make it so that the game gives very little
advantages for more active players, or that inactive players can do
other useful things. So that no one *wants* to ban for inactivity.
In general, however, my point stands. We have too many OOC rules. A
lot of it *can* be coded (and indeed, *is*). Apart from the one "no
bans for inactivity" and the "newbie-protection", I don't think we
need anything.
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