[Discuss] Organising Adventurers - intended or not?
Robert Croson, Jr
robert at arcm.com
Tue Jan 2 20:00:07 CET 2007
On 2 Jan 2007 at 11:56, Anthony Anderson wrote:
> Replying to myself, I know. Got too zealous on the Send button.
>
> Ultimately, it comes down to the question of- do you want to treat the
> disease or the symptoms? It makes so much more sense to work on changing
> everyone's minds about micromanaging, and bolting those who still don't get
> it.
But *nothing* is being done to change people's minds. Discussion on this list
does *not* count as changing people's minds. The vast majority of the (1,300?)
active accounts do *not* read this list.
> It makes very little sense to implement new mechanics every time an
> instance of micromanaging is present. You always want to treat the disease
> if you ever want the patient to get healthy. Symptoms are secondary and are
> taken care of when the disease is removed.
I think there needs to be more in-game announcements of these types of
things. People who don't read the DList are not going to know what's going on.
For instance, take the announcement regarding the change to adventurers in
Allguilds. I don't have the exact text that was posted to the login page, but it
was something like "Due to abuses, all adventruers have been removed from
guilds." All the average player knows is that all Adventurers were kicked out of
guilds and religions (although religions weren't mentioned in the
announcement) due to some nebulous "abuses". Well, what constitutes an
abuse? I had an adventurer in a guild, was I somehow abusing the game? If
announcements are not made *in-game* about *what* the abuse was, and
*why* it is being changed, then people won't know, and will just try to find
another way to do the same thing.
I feel that if the reasons behind *why* these changes are being made were
available to *all* players, that these types of events would decrease. As it is,
the average player just sees these changes made, but doesn't know why. So,
what are they supposed to do? Make some miraculous leap of logic and just
intuit all the discussions that occurred on the DList that lead to the change?
How can we expect the majority of the game to suddenly change how they are
doing things if they are never told that how they are using the system is *not*
the way they were intended?
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