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[Discuss] Bans, bounties and Emigration

Anthony Cerqueira zol.tanzet at gmail.com
Sun Feb 25 21:19:37 CET 2007


On 2/23/07, Timothy Collett <danaris at mac.com> wrote:
> This has been discussed in the past, and rejected by Tom as far too
> much extra work, code, and data.  It would require tracking bans from
> *every* realm of *every* continent on *every* character.
>
> If you don't like the fact that an infiltrator you deport can come
> back in two weeks clean...well, then, just execute him.  And moving
> from one continent to another isn't exactly free, you know: it
> reduces honour and prestige significantly.  And if an infiltrator's
> honour gets too low, he can be executed even if he's *not* banned, so
> that's not something they're likely to try very much.
>
> Bounties are kept because they're easy to keep: each character has a
> single bounty number associated with them.  If you made bounties
> disappear when someone left the continent, that would be *thousands*
> of gold just disappearing.
>
> Timothy Collett
> Anaris Family
>
> --
>
> "There is always choice.  We say there is no choice only to comfort
> ourselves with the decisions we have already made."
> ~ Lady Morella
>
>
>
>
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And if an infiltrator's stats are low enough shifting between
continents actually raises them. (I'm talking rock bottom here)


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