[Discuss] Scouts
Aaron Bennett
abennett at systemspoet.com
Sun Feb 25 19:38:10 CET 2007
James Pluhar wrote:
>>
>
> The only problem with this real time way of scoutingis that all
> information in a turn has to be static for the game to be light-weight
>
How about, you get scouting results the next turn, but they are
current. In other words, scouting is resolved at the start of the
turn. So you send out a scout, he travels to the region. At the start
of the next turn you get the scouting report. But it's not one turn
old, it's the state of the region at the start of the turn.
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