[Discuss] Scouts
AJ
j.anant at gmail.com
Sat Feb 24 09:11:00 CET 2007
Todd Fry wrote:
> Why do you want to do this in a backwards way? The correct solution
> is to use existing game mechanics and apply it to scouts. All regions
> have a base travel time from the regions surrounding it. Scouts
> should be able to cover these distances in about half of that base
> time with a minimum time of 2 hours. So if the base travel time was
> 10 hours then the scout would return 5 hours later and give a report
> which was 2-1/2 hours old. If the travel time overlaps turn change,
> then you get it then. Basically scouts should move like priest or
> adventures, just in "real time".
I think this is one of the better solutions for realism into scoutings.
And makes much more sense too.
I vote for this way if it is possible to code and not too much work.
AJ
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