News

[Discuss] Scouts

AJ j.anant at gmail.com
Sat Feb 24 09:11:00 CET 2007


Todd Fry wrote:
> Why do you want to  do this in a backwards way?   The correct solution 
> is to use existing game mechanics and apply it to scouts.  All regions 
> have a base travel time from the regions surrounding it.  Scouts 
> should be able to cover these distances in about half of that base 
> time with a minimum time of 2 hours.  So if the base travel time was 
> 10 hours then the scout would return 5 hours later and give a report 
> which was 2-1/2 hours old.  If the travel time overlaps turn change, 
> then you get it then.  Basically scouts should move like priest or 
> adventures, just in "real time". 

I think this is one of the better solutions for realism into scoutings. 
And makes much more sense too.
I vote for this way if it is possible to code and not too much work.

AJ

-- 
bLogging @ http://ramblings.ajaxed.net



-- 
Unsubscribing and other list options:
http://news.battlemaster.org/cgi-bin/mailman/listinfo/discuss


More information about the Discuss-moderated mailing list