[Discuss] Bans, bounties and Emigration
Timothy Collett
danaris at mac.com
Sat Feb 24 02:59:05 CET 2007
This has been discussed in the past, and rejected by Tom as far too
much extra work, code, and data. It would require tracking bans from
*every* realm of *every* continent on *every* character.
If you don't like the fact that an infiltrator you deport can come
back in two weeks clean...well, then, just execute him. And moving
from one continent to another isn't exactly free, you know: it
reduces honour and prestige significantly. And if an infiltrator's
honour gets too low, he can be executed even if he's *not* banned, so
that's not something they're likely to try very much.
Bounties are kept because they're easy to keep: each character has a
single bounty number associated with them. If you made bounties
disappear when someone left the continent, that would be *thousands*
of gold just disappearing.
Timothy Collett
Anaris Family
--
"There is always choice. We say there is no choice only to comfort
ourselves with the decisions we have already made."
~ Lady Morella
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