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[Discuss] experimental delayed scouts code

Aaron Bennett abennett at systemspoet.com
Wed Feb 21 17:54:07 CET 2007


Tom wrote:
> On testing, scout reports are being tested as delivered delayed, i.e. 
> not immediately when you send out the scout, but on the turn following.
You oughta delay messages as well.  It makes no sense that I can 
instantly communicate with someone 1000 miles away.  How about messages 
taking 1/3 the travel time to arrive, rounded down?  It makes sense that 
a single messenger can run three or four times as fast as you can 
travel, but instantly?

That would help make spying a little less useful _and_ make it very hard 
for a General to lead from anywhere except the front; much more 
realistic and fun too.


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