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[Discuss] speech, cursing, vulgarity

Aaron Bennett abennett at systemspoet.com
Thu Feb 15 16:55:19 CET 2007


Tom Vogt wrote:
>
> The middle ages would've never been the way they were if there had 
> _not_ been standards crossing realm boundaries. Everyone here seems to 
> forget that in the real middle ages, realm boundaries were much softer 
> than they are in BM. It was perfectly normal to have nobles from other 
> countries at your party or living in your castle or a time. The 
> nobility was so inter-married that the queen of France was the sister 
> of the king of Spain and the aunt of the queen of Lower Saxony as a 
> perfectly normal thing.
>
>

Can we stop using "the real middle ages" as a benchmark for how 
Battlemaster should be?  Battlemaster is about as true to the historical 
middle ages as the Marvel Comic Book "The Mighty Thor" is to the 
historical Norse religion. 

- how many prime ministers did the middle ages have?  -how many 
Chancellors ?
- how many religions?  There was just the Church.  Unless you are 
talking about pre-christian period which isn't the middle ages at all.
- inalienable rights?

Not to say that any of those things are wrong, but let's not delude 
ourselves into thinking this is a historically accurate game.  It's just 
a game and it should work the way you want it to work; if that means you 
want a code of courtly speech then just enforce it because you think 
it's the right thing to do.  But just as there are plenty of 
anachronisms in the game because you think they are the right thing to 
do -- (and I agree with many of them) -- don't pretend it has anything 
to do with "the real middle ages."

Or as I said earlier, we better start learning another language.  Come 
to think of it, probably Latin as the written lingua franca of the day. 


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