[Discuss] RP island?
Anthony Cerqueira
zol.tanzet at gmail.com
Thu Feb 8 20:03:15 CET 2007
On 2/8/07, Anthony Anderson <phoenixsunrise at gmail.com> wrote:
> On 2/8/07, Anthony Cerqueira <zol.tanzet at gmail.com> wrote:
> > Problem: Powergaming; gets more 'tangable' rewards and is thus more
> common.
> >
> > Possible solutions;
> > Disable takeovers; can't destroy your enemy I guess you'll have to
> > talk to them.
>
> I'd sent Tom a suggestion awhile back when he was really starting to tweak
> the hierarchy. It essentially presented a small island consisting of a
> single realm. There were maybe 3-4 cities on that island- enough for a few
> duchies to solidify themselves. The entire concept was intra-realm
> roleplay, which I sincerely feel was the Golden Era of FEI. (When it was
> only Svunnetland and Arcaea, and there was regular interaction between
> everyone, or at least every other region lord and above in your realm. And
> that's a lot, for a 2 realm island.) The other beneficial part was that you
> could easily test any hierarchy/duchal features Tom wanted to bring to the
> stable islands. Allegiances, taxes, secessions, rebellions (duchal or
> realm). Hell, I even suggested allowing skirmishes between duchal armies in
> times where the Dukes were really bashing heads. Whether the realm stayed
> together, had dissention and split, or any combination of the two, it would
> be a small enough island to really feel like you knew the other people and
> their motivations.
>
> > Select Membership: Not allowed on the RP island unless you meet some
> > form of criteria
>
> That gives the air of an elitist group, which is what many accused us of on
> FEI. Strangely enough, the accusations ceased about the same time the
> powergamers started taking over. I would highly suggest a RP contract
> finally be finished, and as people send their characters to that island, or
> create there, they have to agree to it, just as we do with the Social
> Contract. Violators can then be dealt with by a No-RP Ban, which basically
> the FEI rulers have been using OOC bans to do already. Oh, and people
> really shouldn't be able to be deported to FEI. I think that's partly what
> started the downward spiral. People who never wanted to be RP intensive are
> now immersed in a RP island, and don't RP.
> >
> > Spellmasters: a small island in the middle of no where with some
> > spellmasters still running around, or maybe as pernament leaders
> > (until they train a replacement we could say). They act as RP mods of
> > sorts as they use their mortal pawns against eachother (maybe have it
> > so the island resets like the SW/E, time loop or some such that
> > they're forced to repeate over and over)
>
> Also been an advocate of tying the SpellMasters back into BM somehow. Not
> sure if making them mods is the perfect idea, but if you're looking for
> someone to continue a storyline, having player-controlled SpellCasters
> running around in any fashion is sure to keep people on their toes.
>
-chuckle- Oh they're there, you just have to keep an eye open. ;)
Should we open a new thread perhaps? (about the whole topic not just
spellmasters)
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