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[Discuss] Adventurers: Buying Nobility?

Robert Croson, Jr robert at arcm.com
Tue Feb 6 17:25:16 CET 2007


On 6 Feb 2007 at 16:13, James Marshall wrote:

> On Tue, 06 Feb 2007 16:08:50 +0000, "Alex Davies" <the1exile at hotmail.co.uk> wrote:
> >>From: "Jeff Wilson" <jjwilson61 at cox.net>
> >>
> >>For the most part I haven't found travel too useful.  You can spend a
> > gold
> >>or more to save 1 or at most 2 hours of travel time.
> >>
> > 
> > Use boats. They're the cheapoest and most effective type of travel I've
> > seen
> > so far.
> 
> Some of the travel does seem a bit pointless though... 16 hours to
> walk somewhere (costing nothing and gaining 16 fatigue) or 16 hours on
> a cart/coach (it was a long trip) also gaining 16 fatigue, but with
> the added pleasure of spnding out lots of shiney coins to do so... 
> 
> Think travel would be more appealing if the fatigue/hour gain were a
> bit lower than just walking places. 

I haven't seen one like that. All the ones I have seen have been a savings of 
one or two hours. 

I've hopped a wagon a couple times. What else can I do with my money? 
Spending 5 silver to save two hours sounds like a good invetment to me. After 
all, with those two hours I *could* find something worth 6 gold! Or I could do 
an extra hunt and gain skills.

Sure, saving an hour one time might not be a viable alternative. But if you add 
up all those one hours savings over the course of your adventurer career you 
could end up saving hundreds of hours.

Let's face it, there' snot much else to spend money on. And do you *really* 
need 5 pieces of Fine Silk, or 3 Broken Swords?


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