[Discuss] Adventurer Options
Tom
tom at lemuria.org
Fri Feb 2 10:02:17 CET 2007
On 02/02/2007 04:24 AM, Phil Moniz wrote:
> 1. Officer Commission - it would be interesting if somehow a more
> honourable or skilled adventurer could be commissioned to be like an
> officer in one of the armies. Now nobles can sponsor their own armies,
> so why not be able
over my dead body.
> 2. Forward Scouts - adventurers can scout as it is, but it would be
> cool if there was some kind of commission they could get, like an
> annual pay from a patron noble/army.
never, ever.
> 3. Banding together/popular revolutions - in the middle ages not all
> rebellions were upstart nobles; many were popular revolutions led by
> an individual or group of commoners. The idea behind adventurers are
> that they are bastards of noble families, so likely outcasts
> disgruntled with their lot in life. It would add a new dimension of
> the game if by some way, perhaps preaching unrest to gather followers
> (who eventually become like the "angry peasants"
no way.
The adventurers are meant to be a game on a different layer than the
other parts. They are not NPCs to be shoved around and used, and they
are not yet another character to push into the realm war machine.
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