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[Discuss] Adventurer Options

Tom tom at lemuria.org
Fri Feb 2 10:02:17 CET 2007


On 02/02/2007 04:24 AM, Phil Moniz wrote:
> 1. Officer Commission - it would be interesting if somehow a more 
> honourable or skilled adventurer could be commissioned to be like an 
> officer in one of the armies. Now nobles can sponsor their own armies, 
> so why not be able 

over my dead body.



> 2. Forward Scouts - adventurers can scout as it is, but it would be 
> cool if there was some kind of commission they could get, like an 
> annual pay from a patron noble/army.

never, ever.


> 3. Banding together/popular revolutions - in the middle ages not all 
> rebellions were upstart nobles; many were popular revolutions led by 
> an individual or group of commoners. The idea behind adventurers are 
> that they are bastards of noble families, so likely outcasts 
> disgruntled with their lot in life. It would add a new dimension of 
> the game if by some way, perhaps preaching unrest to gather followers 
> (who eventually become like the "angry peasants" 

no way.


The adventurers are meant to be a game on a different layer than the 
other parts. They are not NPCs to be shoved around and used, and they 
are not yet another character to push into the realm war machine.




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