[Discuss] Another Take on Religion
Justin Licht
mrsneeze659 at gmail.com
Sun Dec 2 07:50:15 CET 2007
On 11/27/07, Tom <tom at lemuria.org> wrote:
>
> On 11/26/2007 05:47 PM, psymann wrote:
> > While I agree with the problem of religion you mention, it has many good
> > things that it would be bad to lose. So in the short-term, I'd like to
> > keep religion, but in the long-term, I might be in favour of replacing
> > it with a different thing entirely which covered the same good aspects
> > in an easier-to-get-involved-in kind of way. Thing is, I can't
> > immediately think of anything suitable as a replacement... maybe some
> > sort of guerilla warfare or something, though that's back to fighting
> > again, but might work...
> >
>
> We could re-work religion.
>
>
> BM _is_ a fantasy game. A low-fantasy one, but nevertheless.
>
>
> The gods could be real. Religion could be linked to actual gods
> (different religions for the same god are no problem, they would be
> different interpretations or aspects). That would solve the whole
> "belief" problem. We would have to establish what, exactly, gods are.
> Something along the lines of nordic or ancient greek myth would probably
> be best - very powerful beings, but none of the "omnipotent,
> omnipresent, omniscient" bullshit.
>
> > But I'm sure that there are some good religions that would hate to be
> > destroyed, so would be difficult to just remove religion...
> >
>
> We could very well model the gods after the existing religions in some
> cases.
>
>
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That dampers creativity, and discourages a lot of standing RP. A part of me
likes the idea, but it just destroys so much roleplaying potential, and
eliminates the freedom for those of us who do legitimate RP to make
religions that differ from the norm.
--
Ich brauche Zeit
Kein Heroin kein Alkohol kein Nikotin
Brauch keine Hilfe
Kein Koffein
Doch Dynamit und Terpentin
Ich brauche Öl für Gasolin
Explosiv wie Kerosin
Mit viel Oktan und frei von Blei
Einen Kraftstoff wie
Benzin
"Benzin"- Rammstein
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