[Discuss] Please allow some magic, i ve been waiting 6 years for it.
Rob Croson
robert at arcm.com
Sat Dec 1 02:29:38 CET 2007
On 30 Nov 2007 at 23:22, psymann wrote:
> Vinnie wrote:
> > 2007/11/30, LilWolf <bmdiscuss at lilwolf.biz>:
> >> For me the major attraction of Battlemaster has become that it's low
> >> fantasy. No wizards with fireballs, no dragons, no half-elven-half-orc
> >> characters and so on. It has, simply, been fairly normal. Adding more
> >> fantasy to the game is something that would take away a big portion of
> >> the games attraction for me.
> >
> > Lilwolf is becoming my spokesman on this list. Every time I want to
> > reply to something, I find out LilWolf already voiced my thoughts.
>
> Maybe I should look into hiring him too, then, as it's spot on for me as
> well; I'd just change the first "the" to "a".
In the case of magic in Battlemaster, I have to say "Me three!" My
personal feeling is that, at the noble level, magic should be
essentially unheard of. It's one thing for adventurers to be chasing
monsters and dealing with hedge wizards and sages, but at the noble
level, the game is perfectly good without nobles tossing around
fireballs, and riding magical fairie dragons epic mounts.
In fact, the near complete lack of magic is one of the key features
of BattleMaster that makes it unique among MMORPGS.
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