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[Discuss] Traders?

Timothy Collett danaris at mac.com
Mon Aug 20 21:29:15 CEST 2007


On Aug 20, 2007, at 3:04 PM, Tom Vogt wrote:
> We have the priest and adventurer class for that, and in part
> infiltrators.

But they aren't really *noble* classes.

Perhaps I phrased myself a little too delicately.

I believe that there should remain a class available for those who  
want a legitimate an unassailable excuse for wandering around, making  
contacts, with the intent of immediately or eventually using those  
contacts against their own realm.

As it stands, without traders, if someone wanders around the  
continent without specific orders to do so, they'll be seen as a  
loose cannon by their superiors, and probably as a threat by paranoid  
neighbouring realms.

Yes, you could make the character a priest--but then they are just as  
subject to the whims of their superiors in the religion (who may also  
be the superiors in the realm), and many characters do not have the  
temperament to become priests.

Now, if several classes were merged to form a new "support" class  
that could handle trading and various other interesting functions,  
*that* class would likely have just as much freedom as traders to  
wander the land.

Timothy Collett
Anaris Family

--

"I am not young enough to know everything."
--Oscar Wilde



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