[Discuss] dead adventurer
Sandra Goen
darksolena at gmail.com
Sat Aug 18 18:07:59 CEST 2007
On 7/31/07, Rob McDonald <humpelfluch at gmail.com> wrote:
>
> Nice to see people are able to reply to the point of messages now, rather
> than add facetious comments that have nothing to do with the topic. I don't
> see how saying 'jeez, maybe I should stop using the maximum risk option' has
> anything to do with the point he was making, which was maybe items shouldn't
> simply vanish when an adventurer dies.
>
> This would make sense, and would have interesting consequences if coded
> in. Although I think most of the items should go, to stop people simply
> recovering everything they lost when they died.
>
>
If you remake an adventurer, you don't choose where you "spawn". It's picked
for you, and I'd guess that it's unlikely you'll be near or in the same
region that your last adventurer died. Even so, wouldn't it be hard to
actually find the location of the abandoned items? I don't know.
Makes more sense for the monsters/undead to take all of your stuff and
redistribute it among the other monsters/undead. They talke, right? I'm sure
they trade too. ;) But I'm not sure how unique these items are in the
coding. If there are plenty of the same type, then maybe it would be better
to have those 100 items disappear or have 95% of them disappear and 5% go
with the monsters/undead (for purpose of realistic expectations). However,
if those items are rather rare, then why not keep them in the world? I don't
know how things are coded, but my guess is that it's just easier to have all
of it lost to the coded bank of possible creature loot.
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