[Discuss] Too many good guys in BM?
Timothy Collett
danaris at mac.com
Tue Aug 7 15:07:02 CEST 2007
I see various reasons behind this.
One (perhaps the most obvious) is that most people don't want to be
seen as the bad guy. People *like* being the hero--or, at least, the
dutiful servant--and getting the praise such a role deserves.
Alex gave another: it's just easier that way.
Another (perhaps the most cynical) is that BattleMaster does not
reward evil. If you do bad things, you will likely be looked down
upon as not worthy of holding power and positions, unless you happen
to have a whole lot of loyal followers.
...Perhaps this needs to be changed somehow; perhaps we need to have
possibilities only open to people willing to do evil...though I'm not
sure just how to implement it. (Ooh, an idea just occurred to me,
though...it would involve adding more ways to reduce your honour
without reducing your prestige, and then adding options only
available to people with high prestige and very low honour...)
As an aside, I am currently playing one character who is pretending
to be the dutiful servant, supporting the realm, while actually
covertly seeking to build a power base (a really big one!) and
looking for just the right time to strike....to topple empires.
Timothy Collett
Anaris Family
--
"There are four boxes to be used in defense of liberty: soap, ballot,
jury, and ammo. Please use in that order."
-Ed Howdershelt
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