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[Discuss] Infils stealing tax gold

James TheKobald at tampabay.rr.com
Wed Apr 11 16:27:27 CEST 2007


Robert Croson, Jr wrote:
> On 11 Apr 2007 at 9:48, James wrote:
>
> I would have to agree that joining a realm, buying a title to the capital city 
> minutes later, and then dismantling most of the city's infrastructure is not 
> desirable behavior. However....
>
> Go make your own darn thread! Stop hijacking this thread to discuss unrelated 
> topics.
>   

I was not the one that hijacked the thread.  By the time I got here it 
was already related.  Please make your own thread for your tirades or at 
least attack the right person, as they for sure are unrelated to 
infiltrators stealing tax gold.
>   
>> The number of infiltrators with 100% skill is a lot less.  People who 
>> take the time and have gotten their skill to 100% (which takes MONTHS) 
>> should have some rewards then being constantly caught. 
>>     
>
> Rewards are fine. I can agree with that. Getting caught less, getting identified 
> less, escaping more, etc. Sure. Great. Who could argue with that?
>
> But there still needs to be some risk involved with robbing the tax vaults of the 
> largest city on the continent, which also happens to be one of the alrgest cities 
> in the world. *No one* should be able to steal from the vault with impunity for 
> 5 months.
>
>   

There is some risk.  Others have said they have caught the person in 
question, I believe?  I may be wrong because I cannot stand EC personally.
>> I know for a 
>> fact at 80% skill you get caught quite often, that's what my infiltrator 
>> had before he was tortured and lost 8 points in one session.  A few 
>> sessions of that after you catch the person and their skills are 
>> marginal at best and it's months again for them to raise it.  
>>     
>
> You can't torture someone the instant they arrive in your prison. You have to 
> wait two days, which means that there are 4 turn changes that the infiltrator 
> has to try and escape. The one time we captured this infil was when they tried 
> to assassinate someone and got caught. They escaped one or two turn changes 
> later.
>
> It also assumes that you can catch the infiltrator in the first place. Which is 
> something we simply haven't been able to do.
>
>   

You do not always get the option to escape and it works even less of the 
time.  Just because he escaped once doesn't mean he always will.  He has 
close to 100% skill.  Do you not understand the magnitude of that 
training?  Honestly I think it's dumb that at 80% skill I get captured 
so much.  Think of ninjas from the Japanese movies, the good ninja, the 
bad ones usually aren't as well trained, he has 100% infiltration.  
Shaolin monks also come to mind.  This person should be nearly 
impossible to catch.
>> Infiltrators many times do role play (that doesn't mean they write long 
>> narratives, but they stay in character)
>>     
>
> If my infiltrator nemesis ever tried to RP with us, that would possibly help avoid 
> some of the nasty feelings. But we have never received a single message 
> before, during, or after the thefts.
>
>
>   

Just because he doesn't RP with YOU doesn't mean he's not role playing.  
Role playing is simply that, playing a role, and it seems like he is 
playing it well.  If the guy is pissing you off so much go to war with 
his realm, kick the shit out of them and demand that he never enter your 
lands again.  If you can't do it yourself do some diplomacy and get some 
friends to help you.  I have to tip my hat to Sordnaz of Barony of Makar 
(Atamara) he managed to convince 3 realms that there was nothing wrong 
with telling his nobles to rape our woman, burn our barns, steal are 
gold and drink our ale (of course, one of those realms we're at war with 
and one of them was at war with us on and off since I've played this 
game, and the other is in his federation).  Anything is possible with 
diplomacy.


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