[Discuss] Unit Equipement Repair
Eric Pigeon
eric at safe.ca
Wed Sep 13 19:28:41 CEST 2006
Based on the bug 0001647.
I'm unsure how the current system works. But maybe it could use an overhaul, favorating
TL choice. This is only a suggestion and may be too much work for the worth.
1st off: Time Vs gold.
Tls should have the option to either spend more time less gold, or less time more gold.
EI: Rather then hireing 1 blacksmith for the day, hire 3 for half a day to make the same
job done. Yes, 3... not 2; people argue in group much more that with themself.
Too a limit. Even if you toss 12 blacksmit at a battered armour, it woun't god any
faster ( should go slower in fact)
(easy way to code the limit? 1 Blacksmith by 2 mans?)
2nd: Lower Equipement quality: less time, less cost
What cost more? refiting a full plate armor? Or patching a padded clothe? Make low
quality equipement cost less to repair. But make it wear down faster (from battle see
point 5)*evil grin*. (sorry if it's already the case)(easy way to code: base cost *
equipement quality * secret modifier based on leadership skill* secret modifier for
cavalier class* whatever modifier you want to trow in)
3rd: Limit
As Tom said, high lvl should take basic time. Even if you have only 1 man and 65% damage
it still take lots of time to repair that punctered armor. At high lvl damage there
should a lower limit to time spend repairing ( depending on equipement quality; see point 2)
4th: Trash and buy
Sometime, repairing is just NOT worth your time. I suggest your unit could toss old
equipement and buy new ones. That should be only worth at high lvl of damage however.
Barelly no time, but (much) higher cost and maybe a penality to unit training (not used
to that new heavier sword...) and moral ( that was my familly swoooorrrd)
5th : Weapon master ( momy, don't flame me for that)
Please please please. Implement a Quality based wear down system. 1 for combat, 1 for
normal wear and tear.
Katana and full plate armor are really high quality weapon. In battle it take much more
to render them unsuable that a mere dagger or padded cloth. However, such high quality
equipement if they are not really maintened correcty, will "decay" much faster then
lower quality. Katana will lost thier edges, plate mail will rust (or whatever).
What I suggest is that higher quality equipment gain damage faster from wear and tear..
up to let's say 80%. However that 20% will reduce the CS much more that 20% lose on low
Quality equipement.
To prevent such a lose, I suggest the implementation of a weapon master. Someone who
maintain high-quality equipement, someone who slow down wear and tear.
***
Anyhow, just a few idea, maybe not worth the tie, but who knows? I would really like to
see a system of maintenace or pay ( small cost for really low lvl damage, or weapon
master VS high for high repair or new equipement buy)
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