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[Discuss] Tax oddity

Timothy Collett danaris at mac.com
Mon Sep 11 17:13:05 CEST 2006


On Sep 11, 2006, at 10:52 AM, Anthony Anderson wrote:

> My point is, do we really _have_ to know exactly what does what,  
> and when?  What happened to having a bit of the unknown, and then  
> being excited when we're the first ones to figure out the feature?

If Tom wants *any* help on finding bugs, he's going to have to give  
us *some* idea of what the heck's going on.  Otherwise, all we have  
to go on to tell if something's a bug is common sense, and there's a  
*lot* in this game that violates common sense until you understand it  
properly.

I fully support keeping some stuff secret, but come on!  Whether or  
not there's a progressive tax rate on gold/bonds in hand is *not*  
something that makes much sense to keep secret.  Not like battle  
mechanics, which is perfectly reasonable to keep obfuscated.  I mean,  
tax rate is the kind of thing your own realm's government should be  
able to *control*--unlike, again, battle mechanics, which are  
inherently chaotic and unpredictable.

Timothy Collett
Anaris Family

--

It is a miracle that curiosity survives formal education.
--Albert Einstein



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