[Discuss] Tax oddity
Timothy Collett
danaris at mac.com
Mon Sep 11 17:13:05 CEST 2006
On Sep 11, 2006, at 10:52 AM, Anthony Anderson wrote:
> My point is, do we really _have_ to know exactly what does what,
> and when? What happened to having a bit of the unknown, and then
> being excited when we're the first ones to figure out the feature?
If Tom wants *any* help on finding bugs, he's going to have to give
us *some* idea of what the heck's going on. Otherwise, all we have
to go on to tell if something's a bug is common sense, and there's a
*lot* in this game that violates common sense until you understand it
properly.
I fully support keeping some stuff secret, but come on! Whether or
not there's a progressive tax rate on gold/bonds in hand is *not*
something that makes much sense to keep secret. Not like battle
mechanics, which is perfectly reasonable to keep obfuscated. I mean,
tax rate is the kind of thing your own realm's government should be
able to *control*--unlike, again, battle mechanics, which are
inherently chaotic and unpredictable.
Timothy Collett
Anaris Family
--
It is a miracle that curiosity survives formal education.
--Albert Einstein
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