[Discuss] possibly more battle bugs?
Aaron Bennett
abennett at systemspoet.com
Wed Oct 25 18:13:01 CEST 2006
I've heard a few whispers of units retreating when they shouldn't...
here's an example. Viceguard Infantry was set not to retreat until 80%
casualties, they have two banners, 90% morale, and 44% cohesion. Yet 23
hits of archer fire make them panic?
Close Combat:
3 Vice banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Blackguard (1) score 95 hits.
Viceguard Infantry (8) score 268 hits.
Sotrebar Vicelords (5) score 72 hits.
Crimson ArchKnights (11) score 30 hits.
Total hits suffered: Attackers: 30, Defenders: 330 (435 before overkill)
The defenders are vastly outnumbered, and panic spreads throughout their
ranks.
Blackguard (1) take 30 hits in close combat, which cause 1 casualties,
making the unit retreat from the battlefield.
Viceguard Infantry (8) take 23 hits from archer fire, which cause 1
casualties, causing panicked flight among the survivors.
Crimson ArchKnights (11) take 330 hits in close combat, which cause 9
casualties, causing panicked flight among the survivors, 1 additional
men get slaughtered during the retreat.
Total casualties: 2 attackers, 9 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production
falls 11 %.
Battle Results (just in)
Your scribe has written down this battle report as a Scribe Note.
The battle lasted for 2 hours.
You have gained 2 Honour and 2 Prestige.
None of your men were killed but 1 were wounded in this battle.
Morale of your troops falls by 2 points. Your men's equipment suffers 13
% damage. Combat training increases by 3 points. Unit cohesion rises 1
points.
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