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[Discuss] Overcrowding problem?

Timothy Collett danaris at mac.com
Wed Oct 25 17:32:31 CEST 2006


On Oct 25, 2006, at 11:25 AM, Anthony Anderson wrote:
> It's funny to me that people 3-4 years ago thought 60 people in a  
> realm was overcrowded.  They managed to get by just fine, we're  
> looking at over 100 in certain realms now.  And you know what?  I  
> bet we'll still be just fine.

Just because we had a relative overcrowding problem before, and  
managed to work with it, doesn't mean that now that we have 3 times  
that many people we can still do so.  Note that we've also added at  
least 3 more continents since that time.

> I can't remember when or where it was said, but I'm almost certain  
> Tom mentioned at one point that the gold produced in a realm is  
> somewhat proportional to the number of people in the realm.  That  
> is, new people arrive, and the gold income slowly goes up slightly  
> to compensate.

Well, I'm obviously not Tom, but everything I've seen about the game  
would seem to contradict that.  In fact, Tom had to *manually*  
increase the gold output of several continents at least once to  
compensate for the significantly increased number of people they had  
to support.

> Let things run their course before always immediately calling for a  
> new island, people.

Sure...but how are we supposed to let things "run their course"?  All  
the signs seem to indicate that the numbers are just going to keep  
rising, and yeah, we can learn new methods of compensating *up to a  
point*--but we all want the new continent *anyway.*

Surely we can at least ask Tom for a ballpark estimate of how much  
work/how long he thinks it might take to get it up and running...

Timothy Collett
Anaris Family

--

"Reality is merely an illusion, albeit a very persistent one "
--Albert Einstein



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