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[Discuss] Refined Unit Responsibility

Timothy Collett danaris at mac.com
Thu Oct 19 21:48:12 CEST 2006


On Oct 19, 2006, at 3:36 PM, Tom Vogt wrote:
> Everyone has the right to fuck up his own character and unit in any  
> way he chooses. Effects on other players, however, are not covered  
> by this right, if they are non-trivial (i.e. recruiting the last 10  
> archers does have an effect on someone else who might've wanted to  
> recruit them)

OK, here's a scenario that is similar to something I saw recently in  
one of my own realms.  I'm pretty sure how it would go under the  
*current* rules, but I'd like your view on what the consequences of  
such situations should be under the proposed new rules:

Realm A has their army in Region R.  Realm B, their enemy, has their  
army in Region S, next door--it's about the same size.  The order is  
given to Realm A move out to Region T.  Most of the army moves, but  
some do not, for whatever reason.  A full day passes (2 turns), and  
still, despite repeated orders, some of the army remains in Region  
R.  (We will assume, for the sake of argument, that it can be proven  
that they logged in, as the outcome is obvious if they did not).

Realm B's army strikes Region R at the end of the full day, wiping  
out approximately 1/5 of Realm A's army.  Then it moves to Region T  
and wipes out the rest, which is easier because it's now only 4/5 the  
size.

In my view, the loss of the troops who stayed in Region R clearly has  
an effect on others: without that part of the army, they were unable  
to mount an effective defense in Region T.

Can the nobles who stayed be punished?

Timothy Collett
Anaris Family

--

How do you know the chosen ones? No greater love hath a man than he  
lay down his life for his friend. Not for millions, not for glory,  
not for fame... for one person. In the dark. Where no one will ever  
know or see.
--Sebastian, aka Jack, "Comes the Inquisitor"



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