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[Discuss] Refined Unit Responsibility

Aaron Bennett abennett at systemspoet.com
Thu Oct 19 21:18:18 CEST 2006


Tom Vogt wrote:
>
>
> 1.) The right is specifically to _disobey orders_. That means, of 
> course, that orders are allowed to be given, and very often _should_ 
> be given. However, players take the role of noble troop leaders, and 
> honour, pride and simple power mean it is their choice whether or not 
> to follow these orders. This is an inalienable right because the game 
> mechanics can not realistically simulate the culture, power patterns 
> and political correlations that in the real world very often _did_ 
> make it possible for nobles to ignore their superior's orders without 
> repercussion.
>
> 2.) The right is limited to the player's _own unit_. If his choice 
> demonstrably affect others, especially if his encounter setting starts 
> a battle that wouldn't have happened otherwise, or causes a diplomatic 
> incident, that is not covered by this right. As long as bad things 
> happen only to his unit, or the effects on others are unclear (were 
> the walls really breached because his unit was set too far back? In 
> dubio pro reo!), you can point out what happened, but no bans, fines 
> or other punishments are allowed.
>
>

Is it an inalienable right to go loot a region during a friendly TO?  
It's hard to say there.  The thing is, Battlemaster is a team game.  
It's cooperative.  It's only fun when played that way.  Sure, it gives 
momentary satisfaction when you've had a bad day at work to say "Fuck 
you, I'm not following your orders, I'm going off and doing XYZ because 
that's who I am, I'm roleplaying a maverick who does whatever he wants 
and doesn't obey orders."  But that makes it less fun for everyone else 
who is just playing the game.

The way I look at it is, people who refuse to play along with everyone 
else are assholes.  If you want to RP your character as an asshole who 
won't follow orders and won't accept normal suggestions, fair enough, 
that's your right.  But expect consequences: if you act like an asshole, 
you'll be treated like an asshole.  It's not personal, it's just how it 
is.  I've RP'd several asshole characters.  They all either reached a 
point where I got tired of them and I either had them change their 
attitude or I deleted them. 



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