[Discuss] Battlemaster is a tyranny
Lyle Esau
lyle.esau at gmail.com
Wed Oct 18 17:51:30 CEST 2006
Tom Vogt wrote:
> w drix schrieb:
>
>> Micromanagement is not what this game was (In my understanding) made
>> to accomodate (unlike the many other web games out there). That is
>> what makes Battlemaster so great, It has allowed for so many known
>> and hidden varibles that it mimics the chaos of life.
>>
>> What wins a battle is sound tactics using what resources are at hand
>> and using it with broad strokes instead of trying to determin the
>> extream fine detail of every little gold or CS so you can gain an
>> advantage.
>>
>> Doesent work that way. So why is it a big deal for a newbe (whos
>> unit is small already due to low honor) to be on the wrong settings?
>> and for that matter, if it was such an importaint battle....why did
>> the marshall not have his/her settings in place? Fine the marshall.
>> Leave the newbs alone.
>
>
> Excellent points. Maybe I should add a little randomness to battle
> settings. A small chance (depending on unit morale and training) that
> your men get the settings wrong by +/- one combat line, or in the
> wrong formation, all by themselves.
>
> Why? Not to mess with people, but to give people plausable deniability.
>
> I don't like adding these things, because I want people to have some
> reliability at least for themselves, but hey, if it's the only way?
>
>
>
That is a great idea. And if they want reliablity, then let them spend
the time and gold training there units.
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