[Discuss] Battlemaster is a tyranny
Tom Vogt
tom at lemuria.org
Wed Oct 18 17:47:01 CEST 2006
w drix schrieb:
> Micromanagement is not what this game was (In my understanding) made
> to accomodate (unlike the many other web games out there). That is
> what makes Battlemaster so great, It has allowed for so many known and
> hidden varibles that it mimics the chaos of life.
>
> What wins a battle is sound tactics using what resources are at hand
> and using it with broad strokes instead of trying to determin the
> extream fine detail of every little gold or CS so you can gain an
> advantage.
>
> Doesent work that way. So why is it a big deal for a newbe (whos unit
> is small already due to low honor) to be on the wrong settings? and
> for that matter, if it was such an importaint battle....why did the
> marshall not have his/her settings in place? Fine the marshall.
> Leave the newbs alone.
Excellent points. Maybe I should add a little randomness to battle
settings. A small chance (depending on unit morale and training) that
your men get the settings wrong by +/- one combat line, or in the wrong
formation, all by themselves.
Why? Not to mess with people, but to give people plausable deniability.
I don't like adding these things, because I want people to have some
reliability at least for themselves, but hey, if it's the only way?
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