[Discuss] reversal on Capital Move
Timothy Collett
danaris at mac.com
Fri Oct 13 13:11:58 CEST 2006
On Oct 13, 2006, at 2:36 AM, Tom Vogt wrote:
> I was wrong to suggest that solving the "move capital back" problem
> should be an issue for an OOC discussion on the ruler channel.
> That's not the proper way to solve it.
All right, then, give us a way to solve it.
> Nevertheless, no I do not move stuff back. Yes, it might look like
> "getting away with" cheating. However, the main point of punishment
> has been to educate people. Since you can't win BM anyways, why
> worry about "unfair advantages"? There are no advantages in a game
> that goes on forever and that you can't win.
BS. We all know that there are *IC* advantages to be gained by doing
various things. That's why they're abuse: *because* they can gain us
an advantage we shouldn't be able to gain.
If there were "no advantages," then nothing could be considered
abuse, not even exploiting a bug, because it couldn't be considered
to gain you anything.
Frankly, Tom, you've been all over the map these past few months. I
understand that you've been under a lot of stress, but it's also
putting a lot of stress on *us*. We don't know what's right and
what's wrong anymore--and even if we think we know today, you come
around tomorrow and change it, and get mad at us for using what you
said yesterday. I took *exactly what you said* in-game--and today, I
got a GM warning to stop using your name to "push my agenda."
My agenda was *TO DO WHAT YOU SAID*! I *NEVER* misquoted you: I used
exactly what you said several times, in context. You didn't reverse
it until just now, so I take extreme umbrage at being *warned* for
doing *what you told me to do!*
If you make a decision, blast and curse it, Tom, make it clear, and
make it final! Yes, I would prefer it if the abusers in the Luz de
Bia case were actually punished for what they did, preferably by
having their capital moved back. I think that letting them keep
their capital there sends a message that abuse will be tolerated, so
long as it's a first offense, and the price for moving a capital to
win a war is a couple of days of one character being out of action.
But worse than that is your inability to stick to a single decision!
BattleMaster is *suffering* because of a lack of clear direction on
issues of justice: the Titans are viewed as not listening to the
accused when they *do* take a case, and as not taking any case that
they have to do *any* work to prove--even if the person complaining
to them doesn't have the tools to get the proof needed. Your rules
are obscure, ill-defined, and inconsistent, and your decisions are,
clearly, not something we can act on safely!
If you want us to be able to play this game without fear of abusers
taking over, or you frying us for something we didn't know was wrong,
*please*, make some sort of *consistent* rule system *and* punishment
system.
Anything else will leave us stumbling around in the dark. Like we
are now.
Timothy Collett
Anaris Family
--
No battle is ever won according to plan, but no battle was ever won
without a plan, either.
--
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