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[Discuss] Changing the definition of cheating

Christopher Subich csubich at subich.com
Thu Oct 12 03:20:47 CEST 2006


Lyman Stone wrote:
> I LOVE this concept. Assuming that you intend to make things like  
> strategic capitol moves impossible (that was just an example, btw).  
> Things that are currently "abuse, but possible", I really hope are  
> going to become, "impossible".

There is a problem with this, however.  While I too would appreciate 
some exploits being made impossible, the means of doing so is neither 
easy nor obvious.

In the specific example of a capital move, how do you firstly define a 
move for strategic reasons?  Is it a move to within one/two regions of a 
border?  Only a hostile border?  What if the realm is long and thin, and 
the only city far from a border is also off in a corner somewhere?  The 
only algorithmic ways I can think of to make this decision would also be 
overly restrictive in some cases.

Also, Tom's coding time is very much finite.  While I don't want to 
dictiate how he spends it, I think it would be better for the game if he 
would work on bugfixes and new features, rather than nontrivial code to 
close loopholes.

Loophole closure, bugfixes, and new features -- pick one now, and one 
maybe later.


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