[Discuss] Caught on the road
Thomas Dalton
thomas.dalton at gmail.com
Sat Nov 11 16:09:16 CET 2006
> If I were the coder (which I'm not) I'd deal with that by awarding
> experience based on who you managed to fool. It makes sense, since
> now the risk is going up depending on how many people are travelling
> through your messed up roads.
That would work. It would mean that experience is based on success,
which isn't entirely realistic (you generally learn more from mistakes
than successes), but it would work as far as game balance is
concerned.
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