News

[Discuss] Re: Delays using in game time

Timothy Collett danaris at mac.com
Tue May 2 20:05:24 CEST 2006


So, if I, the General, arrive in our capital city, having used up all my 
previous turn's hours to get there, I now have 7 hours left (I'm old). 
If I give out orders *right then*, people won't get them until they've 
used up 5 of their own hours.  What if the orders are to move somewhere 
that's more than 7 hours away?

Or, worse, what happens if I arrive, see that all is in good shape, 
repair my equipment, and an hour later (in real time) receive a scout 
report showing the entire combined Eston, Carelia, and Norland armies 
marching on our eastern border?  I can't give out any useful orders at 
that point; people won't receive them unless they use up *all* their 
hours for the turn!

And what about if I don't want to use up any hours in a turn? Say I'm 
waiting to see if someone will log in to talk to, and if they do, then 
I'll want to set travel, with them, to somewhere.  But if they spent 
some time at the beginning of the turn, I won't know if they've sent me 
a message until I spend some time!

Not to mention that it won't do anything to hinder people conducting 
long-distance wars, which was the *primary* reason Tom liked the idea, 
or so I thought.

Timothy Collett
Anaris Family

--

Claiming that the Macintosh is inferior to Windows because most people 
use Windows, is like saying that all other restaurants serve food that 
is inferior to McDonalds'.
--Randy B. Singer


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