[Discuss] Re: Delays using in game time
Timothy Collett
danaris at mac.com
Tue May 2 20:05:24 CEST 2006
So, if I, the General, arrive in our capital city, having used up all my
previous turn's hours to get there, I now have 7 hours left (I'm old).
If I give out orders *right then*, people won't get them until they've
used up 5 of their own hours. What if the orders are to move somewhere
that's more than 7 hours away?
Or, worse, what happens if I arrive, see that all is in good shape,
repair my equipment, and an hour later (in real time) receive a scout
report showing the entire combined Eston, Carelia, and Norland armies
marching on our eastern border? I can't give out any useful orders at
that point; people won't receive them unless they use up *all* their
hours for the turn!
And what about if I don't want to use up any hours in a turn? Say I'm
waiting to see if someone will log in to talk to, and if they do, then
I'll want to set travel, with them, to somewhere. But if they spent
some time at the beginning of the turn, I won't know if they've sent me
a message until I spend some time!
Not to mention that it won't do anything to hinder people conducting
long-distance wars, which was the *primary* reason Tom liked the idea,
or so I thought.
Timothy Collett
Anaris Family
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Claiming that the Macintosh is inferior to Windows because most people
use Windows, is like saying that all other restaurants serve food that
is inferior to McDonalds'.
--Randy B. Singer
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